flat: 语音合成、语音识别
This commit is contained in:
@@ -4,18 +4,21 @@ export default {
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// baseUrl: 'http://192.168.3.29:8081',
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// baseUrl: 'http://10.213.6.207:19010/api',
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// 语音转文字
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// vioceBaseURl: 'wss://qd.zhaopinzao8dian.com/api/speech-recognition',
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vioceBaseURl: 'wss://qd.zhaopinzao8dian.com/api/system/asr/connect', // 自定义
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// vioceBaseURl: 'wss://qd.zhaopinzao8dian.com/api/system/asr/connect', // 自定义
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vioceBaseURl: 'wss://fw.rc.qingdao.gov.cn/rgpp-api/api/system/asr/connect', // 内网
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// 语音合成
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speechSynthesis: 'wss://qd.zhaopinzao8dian.com/api/speech-synthesis',
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speechSynthesis2: 'wss://resource.zhuoson.com/synthesis/',
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speechSynthesis2: 'wss://resource.zhuoson.com/synthesis/', //直接替换即可
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// indexedDB
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DBversion: 2,
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// 只使用本地缓寸的数据
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OnlyUseCachedDB: false,
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// 素质测评URL
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Quality_assessment_URL: 'https://web1.isdapp.shandong.gov.cn/jmopen_files/unzip/49ee8533b31b46238906b31c27c5dfc9/zycpvhyjw/index.html#/pages/evaluation_record/evaluation_record?uuid=2',
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// 职业指导
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Career_guidance: 'https://web1.isdapp.shandong.gov.cn/jmopen_files/unzip/2626f6e3c899445db8639a873d172d73/zyzd/index.html',
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// ai 模拟面试
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mock_interview: 'https://web1.isdapp.shandong.gov.cn/jmopen_files/unzip/08c660be20b74e15acd8763001db5fd1/szjx-rgzn-xnsc/#/pages/mine/interview/index',
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// 使用模拟定位
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UsingSimulatedPositioning: true,
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// 应用信息
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214
hook/piper-sdk.js
Normal file
214
hook/piper-sdk.js
Normal file
@@ -0,0 +1,214 @@
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/**
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* PiperTTS SDK - 兼容移动端的流式语音合成客户端
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* 特性:
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* 1. Web Audio API 实时调度,解决移动端不支持 MSE 的问题
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* 2. 头部注入 (Header Injection) 技术,解决分片解码错误
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* 3. 自动状态管理与事件回调
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*/
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export class PiperTTS {
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constructor(config = {}) {
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this.baseUrl = config.baseUrl || 'http://localhost:5001';
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this.audioCtx = config.audioCtx || new(window.AudioContext || window.webkitAudioContext)();
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this.onStatus = config.onStatus || ((msg, type) => console.log(`[Piper] ${msg}`));
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this.onStart = config.onStart || (() => {});
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this.onEnd = config.onEnd || (() => {});
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// 内部状态
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this.ws = null;
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this.nextTime = 0; // 下一段音频的预定播放时间
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this.audioHeader = null; // 保存WAV/MP3头部
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this.chunkQueue = []; // 数据缓冲队列
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this.queueSize = 0; // 当前缓冲区字节数
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this.analyser = null; // 可视化分析器节点
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// 配置参数
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this.flushThreshold = 8 * 1024; // 8KB 阈值
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}
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/**
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* [重要] 初始化音频引擎
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* 必须在用户点击事件(click/touch)中调用一次,否则手机上没声音
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*/
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async init() {
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if (this.audioCtx.state === 'suspended') {
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await this.audioCtx.resume();
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this.onStatus('音频引擎已激活', 'success');
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}
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}
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/**
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* 绑定可视化分析器
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* @param {AnalyserNode} analyserNode - Web Audio Analyser节点
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*/
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attachVisualizer(analyserNode) {
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this.analyser = analyserNode;
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}
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/**
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* 开始合成并播放
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* @param {string} text - 要合成的文本
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* @param {object} options - 可选参数 {speaker_id, noise_scale, etc.}
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*/
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speak(text, options = {}) {
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if (!text) return;
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this.stop(); // 清理上一次播放
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this.onStatus('正在建立连接...', 'processing');
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try {
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const wsUrl = this.baseUrl.replace(/^http/, 'ws') + '/ws/synthesize';
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this.ws = new WebSocket(wsUrl);
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this.ws.binaryType = 'arraybuffer';
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this.ws.onopen = () => {
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this.onStatus('连接成功,请求生成...', 'processing');
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// 初始化时间轴:当前时间 + 缓冲延迟
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this.nextTime = this.audioCtx.currentTime + 0.1;
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this.onStart();
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this.ws.send(
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JSON.stringify({
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text: text,
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speaker_id: options.speakerId || null,
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length_scale: options.lengthScale || 1.0,
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noise_scale: options.noiseScale || 0.667,
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})
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);
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};
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this.ws.onmessage = (event) => this._handleMessage(event);
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this.ws.onclose = async () => {
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// 处理剩余残余数据
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if (this.chunkQueue.length > 0) {
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await this._processQueue(true);
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}
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this.onStatus('播放结束', 'success');
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this.onEnd();
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};
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this.ws.onerror = (err) => {
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console.error(err);
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this.onStatus('连接发生错误', 'error');
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};
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} catch (e) {
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this.onStatus(`启动失败: ${e.message}`, 'error');
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}
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}
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/**
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* 停止播放并重置状态
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*/
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stop() {
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if (this.ws) {
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this.ws.close();
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this.ws = null;
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}
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// 重置缓冲
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this.chunkQueue = [];
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this.queueSize = 0;
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this.audioHeader = null;
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// 注意:Web Audio API 很难"立即停止"已经在 flight 中的 node,
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// 除非我们追踪所有的 sourceNode 并调用 .stop()。
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// 简单实现:suspend 再 resume 或者关闭 context (不推荐频繁关闭)。
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// 这里的 stop 主要停止数据接收。
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}
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// --- 内部私有方法 ---
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async _handleMessage(event) {
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if (!(event.data instanceof ArrayBuffer)) return;
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const chunk = event.data;
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// 1. 捕获头部 (Header Injection 核心)
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if (!this.audioHeader) {
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// 截取前100字节作为通用头
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this.audioHeader = chunk.slice(0, 100);
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}
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// 2. 入队
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this.chunkQueue.push(chunk);
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this.queueSize += chunk.byteLength;
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// 3. 达到阈值则解码播放
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if (this.queueSize >= this.flushThreshold) {
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await this._processQueue();
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}
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}
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async _processQueue(isLast = false) {
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if (this.chunkQueue.length === 0) return;
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// 1. 合并 Buffer
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const rawData = new Uint8Array(this.queueSize);
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let offset = 0;
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for (const chunk of this.chunkQueue) {
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rawData.set(new Uint8Array(chunk), offset);
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offset += chunk.byteLength;
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}
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// 清空队列
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this.chunkQueue = [];
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this.queueSize = 0;
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try {
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// 2. 构造带头部的 Buffer
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let decodeTarget;
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// 简单的头部检测逻辑,如果没有头,就拼上去
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if (this.audioHeader && !this._hasHeader(rawData)) {
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const newBuffer = new Uint8Array(this.audioHeader.byteLength + rawData.byteLength);
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newBuffer.set(new Uint8Array(this.audioHeader), 0);
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newBuffer.set(rawData, this.audioHeader.byteLength);
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decodeTarget = newBuffer.buffer;
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} else {
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decodeTarget = rawData.buffer;
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}
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// 3. 解码
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const decodedBuffer = await this.audioCtx.decodeAudioData(decodeTarget);
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// 4. 播放调度
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this._scheduleBuffer(decodedBuffer);
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} catch (err) {
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// 解码失败处理:如果是中间数据,放回队列头部等待拼接
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if (!isLast) {
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this.chunkQueue.unshift(rawData);
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this.queueSize += rawData.byteLength;
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} else {
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console.warn('最后一段数据解码失败,丢弃', err);
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}
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}
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}
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_scheduleBuffer(decodedBuffer) {
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const source = this.audioCtx.createBufferSource();
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source.buffer = decodedBuffer;
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// 连接可视化
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if (this.analyser) {
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source.connect(this.analyser);
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this.analyser.connect(this.audioCtx.destination);
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} else {
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source.connect(this.audioCtx.destination);
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}
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// 计算播放时间:如果发生卡顿,立即播放;否则无缝衔接
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const scheduleTime = Math.max(this.audioCtx.currentTime, this.nextTime);
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source.start(scheduleTime);
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// 更新下一段的开始时间
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this.nextTime = scheduleTime + decodedBuffer.duration;
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}
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_hasHeader(uint8Arr) {
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if (uint8Arr.byteLength < 4) return false;
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// Check "RIFF" (WAV)
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if (uint8Arr[0] === 82 && uint8Arr[1] === 73 && uint8Arr[2] === 70) return true;
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// Check "ID3" (MP3)
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if (uint8Arr[0] === 73 && uint8Arr[1] === 68 && uint8Arr[2] === 51) return true;
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// Check MP3 Sync Word (Simplify)
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if (uint8Arr[0] === 0xff && (uint8Arr[1] & 0xe0) === 0xe0) return true;
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return false;
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}
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}
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@@ -1,285 +1,168 @@
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import {
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ref,
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onUnmounted,
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onMounted
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onMounted,
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watch
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} from 'vue'
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// 如果是 uni-app 环境,保留这些导入;如果是纯 Web Vue3,可以移除
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import {
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onHide,
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onUnload
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} from '@dcloudio/uni-app'
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import config from '@/config'
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// 请确保 piper-sdk.js 已经正确 export class PiperTTS
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import {
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PiperTTS
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} from './piper-sdk.js'
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/**
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* Piper TTS 播放钩子 (WebSocket MSE 流式版 - 含 cancelAudio)
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* 依赖: 后端必须去除 MP3 ID3 标签 (-map_metadata -1)
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*/
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export function useTTSPlayer() {
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// 状态管理
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// UI 状态
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const isSpeaking = ref(false)
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const isPaused = ref(false)
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const isLoading = ref(false)
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// 核心对象
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let audio = null
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let mediaSource = null
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let sourceBuffer = null
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let ws = null
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// SDK 实例
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let piper = null
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// 缓冲队列管理
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let bufferQueue = []
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let isAppending = false
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let isStreamEnded = false
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/**
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* 初始化 SDK 实例
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* 每次 stop 后 piper 会被置空,这里会重新创建
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*/
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const initPiper = () => {
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if (piper) return
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// 初始化 Audio 监听器 (只运行一次)
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const initAudioElement = () => {
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if (!audio && typeof window !== 'undefined') {
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audio = new Audio()
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let baseUrl = config.speechSynthesis2 || ''
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baseUrl = baseUrl.replace(/\/$/, '')
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// 错误监听
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audio.addEventListener('error', (e) => {
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// 如果是手动停止导致的 error (src 被置空),忽略
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if (!audio.src) return
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console.error('Audio Player Error:', e)
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piper = new PiperTTS({
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baseUrl: baseUrl,
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onStatus: (msg, type) => {
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if (type === 'error') {
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console.error('[TTS Error]', msg)
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// 出错时不重置状态,交给用户手动处理或结束事件处理
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resetState()
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}
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},
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onStart: () => {
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isLoading.value = false
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isSpeaking.value = true
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isPaused.value = false
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},
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onEnd: () => {
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resetState()
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})
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// 播放结束监听
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audio.addEventListener('ended', () => {
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resetState()
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})
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}
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}
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})
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}
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/**
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* 核心朗读方法 (WebSocket)
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* @param {string} text - 要朗读的文本
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* 核心朗读方法
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*/
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const speak = async (text) => {
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if (!text) return
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// 1. 提取文本
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const processedText = extractSpeechText(text)
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if (!processedText) return
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// 2. 彻底清理旧状态
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cancelAudio()
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initAudioElement()
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// 1. 【关键修改】先彻底停止并销毁旧实例
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// 这会断开 socket 并且 close AudioContext,确保上一个声音立即消失
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await stop()
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// 2. 初始化新实例 (因为 stop() 把 piper 设为了 null)
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initPiper()
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// 3. 更新 UI 为加载中
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isLoading.value = true
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isSpeaking.value = true
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isPaused.value = false
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isStreamEnded = false
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isSpeaking.value = true // 预先设为 true,防止按钮闪烁
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// 3. 检查环境
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if (!window.MediaSource || !window.WebSocket) {
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console.error('当前环境不支持 MediaSource 或 WebSocket')
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try {
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// 4. 激活音频引擎 (移动端防静音关键)
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await piper.init()
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// 5. 发送请求
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piper.speak(processedText, {
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speakerId: 0,
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noiseScale: 0.667,
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lengthScale: 1.0
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})
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} catch (e) {
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console.error('TTS Speak Error:', e)
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resetState()
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return
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}
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try {
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// 4. 初始化 MSE
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mediaSource = new MediaSource()
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// 绑定 MSE 到 Audio
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audio.src = URL.createObjectURL(mediaSource)
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// 监听 MSE 打开事件
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mediaSource.addEventListener('sourceopen', () => {
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// 防止多次触发
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if (mediaSource.sourceBuffers.length > 0) return
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startWebSocketStream(processedText)
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})
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// 尝试播放 (处理浏览器自动播放策略)
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const playPromise = audio.play()
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if (playPromise !== undefined) {
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playPromise.catch(e => {
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console.warn('自动播放被拦截 (需用户交互):', e)
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// 保持 isSpeaking 为 true,UI 显示播放按钮,用户点击后调用 resume() 即可
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})
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}
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} catch (err) {
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console.error('TTS Initialization Failed:', err)
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cancelAudio()
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}
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}
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// 启动 WebSocket 流程
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const startWebSocketStream = (text) => {
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const mime = 'audio/mpeg'
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// 4.1 创建 SourceBuffer
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try {
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sourceBuffer = mediaSource.addSourceBuffer(mime)
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sourceBuffer.addEventListener('updateend', () => {
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isAppending = false
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processQueue()
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})
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} catch (e) {
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console.error('SourceBuffer Create Failed:', e)
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return
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}
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// 4.2 计算 WebSocket 地址
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let baseUrl = config.speechSynthesis2 || ''
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baseUrl = baseUrl.replace(/\/$/, '')
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const wsUrl = baseUrl.replace(/^http/, 'ws') + '/ws/synthesize'
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// 4.3 建立连接
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ws = new WebSocket(wsUrl)
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ws.binaryType = 'arraybuffer' // 关键
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ws.onopen = () => {
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// console.log('WS Open')
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ws.send(JSON.stringify({
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text: text,
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speaker_id: 0,
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length_scale: 1.0,
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noise_scale: 0.667
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}))
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isLoading.value = false
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}
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ws.onmessage = (event) => {
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if (event.data instanceof ArrayBuffer) {
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bufferQueue.push(event.data)
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processQueue()
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}
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}
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||||
|
||||
ws.onerror = (e) => {
|
||||
console.error('WS Error:', e)
|
||||
cancelAudio()
|
||||
}
|
||||
|
||||
ws.onclose = () => {
|
||||
// console.log('WS Closed')
|
||||
isStreamEnded = true
|
||||
// 检查是否需要结束 MSE 流
|
||||
checkEndOfStream()
|
||||
}
|
||||
}
|
||||
|
||||
// 处理缓冲队列
|
||||
const processQueue = () => {
|
||||
if (!sourceBuffer || sourceBuffer.updating || bufferQueue.length === 0) {
|
||||
// 如果队列空了,且流已结束,尝试结束 MSE
|
||||
if (bufferQueue.length === 0 && isStreamEnded && !sourceBuffer.updating) {
|
||||
checkEndOfStream()
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
isAppending = true
|
||||
const chunk = bufferQueue.shift()
|
||||
|
||||
try {
|
||||
sourceBuffer.appendBuffer(chunk)
|
||||
} catch (e) {
|
||||
// console.error('AppendBuffer Error:', e)
|
||||
isAppending = false
|
||||
}
|
||||
}
|
||||
|
||||
// 结束 MSE 流
|
||||
const checkEndOfStream = () => {
|
||||
if (mediaSource && mediaSource.readyState === 'open' && bufferQueue.length === 0 && !sourceBuffer
|
||||
?.updating) {
|
||||
try {
|
||||
mediaSource.endOfStream()
|
||||
} catch (e) {}
|
||||
}
|
||||
}
|
||||
|
||||
const pause = () => {
|
||||
if (audio && !audio.paused) {
|
||||
audio.pause()
|
||||
/**
|
||||
* 暂停
|
||||
*/
|
||||
const pause = async () => {
|
||||
if (piper && piper.audioCtx && piper.audioCtx.state === 'running') {
|
||||
await piper.audioCtx.suspend()
|
||||
isPaused.value = true
|
||||
isSpeaking.value = false
|
||||
}
|
||||
}
|
||||
|
||||
const resume = () => {
|
||||
if (audio && audio.paused) {
|
||||
audio.play()
|
||||
/**
|
||||
* 恢复
|
||||
*/
|
||||
const resume = async () => {
|
||||
if (piper && piper.audioCtx && piper.audioCtx.state === 'suspended') {
|
||||
await piper.audioCtx.resume()
|
||||
isPaused.value = false
|
||||
isSpeaking.value = true
|
||||
}
|
||||
}
|
||||
|
||||
// === 新增/核心方法:取消并停止 ===
|
||||
const cancelAudio = () => {
|
||||
// 1. 断开 WebSocket (停止数据接收)
|
||||
if (ws) {
|
||||
// 移除监听器防止报错
|
||||
ws.onclose = null
|
||||
ws.onerror = null
|
||||
ws.onmessage = null
|
||||
ws.close()
|
||||
ws = null
|
||||
}
|
||||
/**
|
||||
* 停止并重置 (核打击模式)
|
||||
*/
|
||||
const stop = async () => {
|
||||
if (piper) {
|
||||
// 1. 断开 WebSocket
|
||||
piper.stop()
|
||||
|
||||
// 2. 停止音频播放
|
||||
if (audio) {
|
||||
audio.pause()
|
||||
// 释放 Blob URL 内存
|
||||
if (audio.src) {
|
||||
URL.revokeObjectURL(audio.src)
|
||||
audio.removeAttribute('src')
|
||||
}
|
||||
audio.currentTime = 0
|
||||
}
|
||||
|
||||
// 3. 清理 MSE 对象
|
||||
if (mediaSource) {
|
||||
try {
|
||||
if (mediaSource.readyState === 'open') {
|
||||
mediaSource.endOfStream()
|
||||
// 2. 【关键】关闭 AudioContext
|
||||
// Web Audio API 中,已经 schedule 的 buffer 很难单独取消
|
||||
// 最直接的方法是关闭整个 Context
|
||||
if (piper.audioCtx && piper.audioCtx.state !== 'closed') {
|
||||
try {
|
||||
await piper.audioCtx.close()
|
||||
} catch (e) {
|
||||
console.warn('AudioContext close failed', e)
|
||||
}
|
||||
} catch (e) {}
|
||||
mediaSource = null
|
||||
}
|
||||
|
||||
// 3. 销毁实例引用
|
||||
piper = null
|
||||
}
|
||||
|
||||
sourceBuffer = null
|
||||
bufferQueue = []
|
||||
isAppending = false
|
||||
isStreamEnded = false
|
||||
|
||||
// 4. 重置 UI 状态
|
||||
resetState()
|
||||
}
|
||||
|
||||
// 只是重置 UI 变量的辅助函数
|
||||
// UI 状态重置
|
||||
const resetState = () => {
|
||||
isSpeaking.value = false
|
||||
isPaused.value = false
|
||||
isLoading.value = false
|
||||
}
|
||||
|
||||
// 别名 stop -> cancelAudio (保持兼容性)
|
||||
const stop = cancelAudio
|
||||
|
||||
// === 生命周期 ===
|
||||
onMounted(() => {
|
||||
initAudioElement()
|
||||
// 预初始化可以不做,等到点击时再做,避免空闲占用 AudioContext 资源
|
||||
// initPiper()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
cancelAudio()
|
||||
audio = null
|
||||
stop()
|
||||
})
|
||||
|
||||
if (typeof onHide === 'function') onHide(cancelAudio)
|
||||
if (typeof onUnload === 'function') onUnload(cancelAudio)
|
||||
// Uniapp 生命周期
|
||||
if (typeof onHide === 'function') onHide(stop)
|
||||
if (typeof onUnload === 'function') onUnload(stop)
|
||||
|
||||
return {
|
||||
speak,
|
||||
pause,
|
||||
resume,
|
||||
stop,
|
||||
cancelAudio, // 新增导出
|
||||
cancelAudio: stop,
|
||||
isSpeaking,
|
||||
isPaused,
|
||||
isLoading
|
||||
@@ -287,7 +170,7 @@ export function useTTSPlayer() {
|
||||
}
|
||||
|
||||
/**
|
||||
* 提取文本逻辑
|
||||
* 提取文本逻辑 (保持不变)
|
||||
*/
|
||||
function extractSpeechText(markdown) {
|
||||
if (!markdown || markdown.indexOf('job-json') === -1) {
|
||||
|
||||
@@ -62,7 +62,6 @@ const pages = reactive({
|
||||
const hasZphDateArray = ref([]);
|
||||
|
||||
onLoad((options) => {
|
||||
updateDateArray();
|
||||
if (options.date) {
|
||||
current.value = {
|
||||
date: options?.date || null,
|
||||
|
||||
@@ -95,7 +95,7 @@ const change = (e) => {
|
||||
position: absolute;
|
||||
left: 24rpx;
|
||||
right: 24rpx;
|
||||
bottom: 30rpx;
|
||||
bottom: calc( var(--window-bottom));
|
||||
color: #fff;
|
||||
.title{
|
||||
font-weight: 500;
|
||||
|
||||
@@ -111,16 +111,16 @@ onHide(() => {
|
||||
paging.value?.handleTouchCancel();
|
||||
if (isDrawerOpen.value) {
|
||||
isDrawerOpen.value = false;
|
||||
// uni.showTabBar();
|
||||
uni.showTabBar();
|
||||
}
|
||||
});
|
||||
|
||||
const toggleDrawer = () => {
|
||||
isDrawerOpen.value = !isDrawerOpen.value;
|
||||
if (isDrawerOpen.value) {
|
||||
// uni.hideTabBar();
|
||||
uni.hideTabBar();
|
||||
} else {
|
||||
// uni.showTabBar();
|
||||
uni.showTabBar();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -402,7 +402,11 @@ const handleItemClick = (item) => {
|
||||
url: config.Career_guidance,
|
||||
});
|
||||
break;
|
||||
|
||||
case '模拟面试':
|
||||
lightAppJssdk.navigation.hide({
|
||||
url: config.mock_interview,
|
||||
});
|
||||
break;
|
||||
default:
|
||||
$api.msg('暂未开放');
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user